As of today, there are nearly 600 backers and more than $50,000 of the $16,000 goal has been pledged, meaning that many, many stretch goals have already been unlocked! So check out the Kickstarter page as well, pledge, and reap incredible rewards!
I'm a game designer, editor, and
publisher who's been rattling around the RPG field for the best part
of 20 years. I publish newcomers and veteran freelancers under the
Kobold Press imprint, and I'm always looking for good high-fantasy
adventure. I have an unreasonable love of leatherbound books and
well-crafted lore; and not that long ago, I wrote the first
standalone adventure—Hoard
of the Dragon Queen—for the new edition of Dungeons &
Dragons with my co-author, Steve Winter.
While I love to play all kinds of games
and new RPGs, most of my attention is focused on Pathfinder RPG
releases: I've written pieces of two adventure paths for Paizo (three
if you count my installement for Savage Tides) and a chunk of
the first Golarion setting hardcover, plus monsters and articles and
even fiction.
I get around, as they say.
How did you get into RPG design and
what have been your best experiences?
I started with adventure design for
Dungeon Magazine many years ago, and writing adventures and creating
monsters have been my favorite parts of game design. My first moment
of real delight in design was when I contributed to the Al-Qadim
setting. I wrote the Monstrous Compendium for that, loading it up
with monsters from Middle Eastern folklore, classic Ray Harryhausen
movies like The Golden Voyage of Sinbad, and Egyptian
mythology.
The very best experiences have been in
the last 8 years or so, when I started doing a lot of brainstorming
and collaborative design with Kobold Press. It's part of the "secret
sauce" that gets us rave reviews and keeps Kobold Press original
and vibrant. Our creative process for big projects like our new
Southlands
book is rarely a matter of one person going off on their own and
writing something. (It happens, but usually just for smaller
projects.) Instead, I gather up a crew of old hands and newcomers, we
brainstorm ideas, and work together to make something as good as it
can possibly be.
Collaborative design has some pretty
big upsides. I've enjoyed 90% of the projects run that way.
When and how did the
Southlands Kickstarter get started?
The Southlands has been rattling around
my brain since the Northlands
book did so well for us. Northlands was full of Nordic, arctic, and
generally chilly options for Pathfinder RPG players: spells,
monsters, feats, tons of gear, and a chapter describing a set of
small northern kingdoms. I wanted to flip that around and make a hot,
tropical, sprawling set of kingdoms, loaded with archetypes,
monsters, new spells, cults, hooks, dark gods, and NPCs useful for
any homebrewer.
Ben McFarland and Brian Suskind pitched
an approach to the project, and we've been brainstorming, designing,
sketching, and drafting maps and fine-tuning monsters ever since. The
Kickstarter campaign gives us the resources to make it bigger and
more awesome.
What can you tell about the
Southlands Kickstarter?
It's designed to bring all sorts of
goodness to any Pathfinder RPG campaign that uses themes of high
adventure, whether that's in Osirion and Katapesh and the Mummy's
Mask, or as part of a desert caravan in the Midgard campaign setting,
or the deserts of a world of your own invention. It also includes
Eight Arabian Nights: adventures by me, Jim Groves, Jeff Grubb, and
others.
It's basically the sort of game that
Indiana Jones would run if Dr. Jones were a Pathfinder GM.
What are the best things about the
Southlands Kickstarter and what type of players or GMs would you
recommend it for?
Well, I think the best part is that
backers can submit monsters for publication in the Southlands
Bestiary, but then I'm a notorious monster-lover. Backers at a
certain level can submit one or more monsters. The best of them will
be published in the Bestiary chapter of the Southlands book or—I'm
really hoping this comes together—they will all be published in a
standalone book called, with stunning originality, the Southlands
Bestiary.
I'm eager to see what sorts of monsters
people create for the project. I've got my eyes on 3 monsters I
really think fit the pulp-adventure vibe, and the great stuff that
comes from backers is always a pleasant surprise.
You've got a pretty impressive group
of freelancers working on the Southlands Kickstarter. What can you
tell about them?
I worked with Jeff Grubb and Zeb Cook
back in the TSR days in Lake Geneva, and I was there when Al-Qadim
launched. I wrote a bunch of it, such as the official City of Brass.
Others, such as Jim Groves, were
backers of Kobold Press projects, and I've been lucky enough to
continue to work with them. And finally there are people like Amber
Scott: I liked her stuff for Paizo, so I invited her to write
something for the Deep
Magic book, which we published a few months ago. Sometimes it's
just a matter of asking.
How do you generally find
freelancers to work on projects like this one? What are the main
requirements?
Usually it's either someone I've worked
with before; or someone who shows up and wows me in an open call
(like the monster submissions for Southlands), or in a Kobold Press
contest like the Lost Magic contest we did a year ago. And many
people start as backers first. It's a pay-to-play format, but the
people who submitted spells to Deep Magic—and the ones who will be
submitting monsters to Southlands—often find that those early
publication credits can turn into steady work for third-party
publishers, Paizo, Wizards, Catalyst, Pelgrane, and others. It's a
wedge into the industry.
Some of the people who show up and blow
me away during a Kickstarter go on to become big name freelancers or
even employees of top-tier game companies: Brandon Hodge, Adam
Daigle, and Jim Groves are great examples.
What advice would you give to
someone interested in running a Kickstarter?
Be very, very cautious about your
shipping costs. They can sink you into the red faster than a searing
light spell turns a skeleton to dust. Seriously, be very aware of
all your costs, including shipping, art, shipping, printing, design,
editing, shipping, layout, and shipping.
Wonderful news! Delighted to hear at least 1 set of books is in Southlands today, and another set in Quebec. C&M maybe one of the Gen Con visitors to the booth wants to spill the news, but the kobolds are going to wait a tiny bit longer.
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