With their Round 2 work done 10 days ago, the Superstar
competitors have been focused on monsters for a while now. Even if they don't
know the exact rules, they should have been practicing, and coming up with
ideas for Round 3.
For the rest of us, though, now that voting on the maps
is over and the Top 16 to be revealed shortly, it's time to turn out attention
that way ourselves.
Monsters have long been a staple of Superstar, having
apparently permanently supplanted villains in 2012 (which makes sense; while
villains are also a staple of gaming, constructing an NPC with class levels
isn't quite as challenging as making a monster from scratch). That means there
are a lot of monsters to look back at.
First of all, some numbers from the contest's 80 previous monsters (data
are from 2010 and 2012-14 but don't include 2009, when contestants were asked
to make three thematically linked monsters and which included templates):
Alignments
The following alignments have been represented in
Superstar monsters:
CG: 2
NG: 1
LN: 2
CN: 12
N: 24
CE - 22
NE - 17
There have been
no lawful good or lawful evil monsters, Until 2014, all the monsters had been neutral, chaotic
neutral, neutral evil or chaotic evil.
Sizes
Monsters haven't
quite come in all sizes and shapes, with none being Gargantuan or Colossal.
That's likely a factor of the CR, which since 2010 have never been allowed to
be more than CR 7 (and other than in 2012, were always lower than that).
Huge: 3
Large: 20
Medium: 30
Small: 18
Tiny: 6
Diminutive: 1
Fine: 2
Types
Aberrations have been the most common monster type,
followed by magical beast. As with sizes, though, these numbers have likely been
influenced a bit by restrictions: In 2012, monsters couldn't be a construct,
dragon, ooze, or outsider.
Aberration: 15 (with 1 air, 4 aquatic and 1 incorporeal
subtype)
Magical beast: 14 (2 cold, 1 swarm)
Fey: 12 (1 water)
Outsider: 8 (2 chaotic, 1 demon, 2 evil, 2 extraplanar, 2
incorporeal, 1 kami, 1 mythic, 4 native)
Plant: 6 (1 cold)
Undead: 6 (1 incorporeal, 1 water)
Construct: 6 (1 swarm)
Dragon: 5 (1 earth)
Ooze: 4 (2 aquatic, 1 swarm)
Monstrous humanoid: 3
Humanoid: 1 (1 giant)
Subtypes
Aquatic: 5
Incorporeal: 4
Native: 4
Cold: 3
Swarm: 3
Chaotic: 2
Evil: 2
Extraplanar: 2
Water: 2
Air: 1
Demon: 1
Earth: 1
Giant: 1
Kami: 1
Mythic: 1
And finally, a few of my favorite monsters from the
competition over the years:
* 2010 was a slightly unusual year as contestants had to
first come up with a concept and then in the next round actually stat up the
monster. For me, Alexander H. MacLeod
IV's ardorwesp really sang.
There was just something about this creature and its description that stuck in
my mind and made me think there's no way I would want to cross one of these (my
Calistrian inquisitor might enjoy meeting one, though). I think it may be the
implanted pupa — shades of "Aliens," anyone?
* Adam Donald's pyrebloom was probably my favorite of the
2012 collection. I really liked the use of the alchemist's bomb mechanics
(alchemists were still relatively new at the time) but it was the tie-in to
Golarion that makes this stick in my mind. This feels like something that feels
completely natural for the setting, and it's a single line — "pyreblooms
occasionally attract small tribes of goblin followers" — that really makes
that happen.
* Scott
Fernandez's yellowtongue hulk takes the prize in this round, with Sean McGowan's link in the thread really
bringing home how creepy this is. Again, the author does a great job linking his
creature to Paizo's iconic goblins, with the growth point mechanic being
something fun to play with. Michael
Eshleman's bloodroot vine's ruinous harmony with vrocks were another
highlight from this year, Michael
Pruess' egelsee cocktail is another one that feels like a Golarion-specific
monster as opposed to a monster you just happen to find in Golarion.
* Mike Kimmel's
chimney troll oddly didn't
appear in any of the 16 encounters in this round despite being one of the
round's best monsters. I would typically say it would be a big mistake to base
a Superstar entry on an already existing monster, but this pulls it off. It's
different enough from the core monster that it works as its own creature and
the tie-in to Golarion is strong.
So which creatures have been some of your favorites? Have
you sicced any on your players, and if so, how were the results?
Thanks for the breakdown, Jacob. Last year was my first year following the contest—the chimney troll was one of my favorites, too.
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