With flesh consisting of dead wood and hair entwined with twigs and leaves, this clawed once-beautiful female reeks of rot and earth.
Gravestone Dryad CR 7
XP 3,200
NE Medium undead
Init +8; Senses darkvision 60 ft., lifesense, low-light vision,; Perception +11
----- Defense -----
AC 19, touch 14, flat-footed 15 (+4 Dex, +5 natural)
hp 85 (10d8+40);
Fort +7, Ref +7, Will +10
DR 5/silver; Immune undead traits;
----- Offense -----
Speed 30 ft.
Melee claw +11 (1d4 plus 1d2 Con drain)
Special Attacks entomb
Spell-Like Abilities (CL 10th, concentration +14)
Constant – speak with dead
At will—entangle, stone shape
3/day—charm person, deep slumber, inflict light wounds
1/day—animate dead, suggestion
----- Statistics -----
Str 10, Dex 19, Con --, Int 14, Wis 16, Cha 18
Base Atk +7; CMB +7; CMD 19
Feats Alertness, Deceitful, Improved Initiative, Stealthy, Weapon Finesse, +2
Skills
Bluff +10, Climb +9, Craft (sculpture) +11, Disguise +14, Escape Artist
+15, Knowledge (nature) +8, Perception +13, Sense Motive +12, Stealth
+19, Survival +8;
Languages Common, Elven, Sylvan; speak with dead
SQ entomb, grave meld, grave swap
----- Ecology -----
Environment any graveyard
Organization solitary
Treasure standard
----- Special Abilities -----
Entomb (Su) Three
times per day as a standard action, a gravestone dryad can entomb a
living being within 100 ft. in a dirt coffin, causing them to rapidly
suffocate as per the suffocation spell, Reflex DC 18 negates.
However, unlike the spell, the target can escape the dirt coffin with a
DC 30 Escape Artist check or by destroying the dirt coffin (treat as
stone, Hardness 8, 30 hp, break DC 25).
Anyone
killed in this manner automatically rises as a zombie, under the
gravestone dryad's control at the end of the next round, automatically
breaking free of the dirt coffin. (This does not use up the grave stone
dryad’s daily use of animate dead).
Grave Meld (Su) A gravestone dryad can meld with a grave, similar to how the spell meld into stone
functions, though the grave need only be half the size of the
gravestone dryad. She can remain melded with a grave as long as she
wishes.
Grave Swap(Su)
Three times per day as a standard action, a gravestone dryad can swap
physical location with any corpse within 100 ft. The corpse and
gravestone dryad will then swap physical locations and the corpse will
for the next hour assume the physical appearance of the gravestone
dryad, similar to disguise self.
Gravestone
dryads are twisted versions of their former selves, created when a
dryad's tree is felled near a cemetery. The combined loss of the dryad's
death, tree and the collective sorrow of the mourners at the cemetery
calls to the dryad's soul and reunites it with its former body,
immediately setting out for the graveyard. Once there, it merges with the graves and awaits its first prey, craving the life that it once had. First seen near large battlefields, reports of gravestone dryads have now been received from all corners of the world.
The
gravestone dryad craves life (though doesn't need it for sustenance)
and despises the living, knowing that they experience what it desires.
And what it can't have, it destroys. To
this end, the gravestone dryad lurks, listens and watches during the
day, sending out zombie minions by night to lure or force back victims,
though it is not above an opportunistic kill during the day. The
gravestone dryad is patient however and can go weeks before taking its
next victim to avoid discovery. She will try to kill at least once per
month.
Much
as the gravestone dryad wants to destroy life, however, there is
nothing they hate more than the “normal” fey, and they go out of their
way, even if it means exposing themselves, to destroy any fey they can
find and have been known to move to areas that contain portals to the
fey worlds, simply to destroy them as they’re passing from one world to
the other. In return, the fey seek out the gravestone dryads, trying to
destroy them permanently, though often the fey fall prey to their own
self-assurance and wind up being animated under the gravestone dryads
control.
They fear that one day gravestone dryads and corrupted treants might
work together to destroy the fey realms, but so far these fears have
been unfounded.
JUDGES COMMENTS:
Jacob W. Michaels:
Jacob W. Michaels:
Hey, Kim. First of all, welcome to the Top 5 of Here Be Monsters. Let's look at what you've given us:
We
start off with a nice description, with good use of other senses. I think the write-up's
solid in terms of I know what these creatures are and how to use that. That
said, it could perhaps flow a little more smoothly; it seems to jump a bit from
thought to thought. Being a newspaper editor in my full-time job, I like
one-sentence paragraphs, but that's not seen as often in game-writing and
grouping some of these ideas together a little more might have helped.
Looking
at the stat block, I see a couple punctuation errors (comma after low-light
vision, semicolon after undead traits, hyphen and spaces instead of an em-dash
after the first SLA). Also has four even attributes (it should have three even
and three odd), and a +2 after the feats (it looks like it has the right number
of feats, however, so I'm assuming that was a marker you forgot to delete—I
like using the highlight feature of my word processor when I make those sort of
notations for myself so it's easier to notice to make sure I don't leave them
in). None of those are major problems, of course, but would cause more work for
your designer.
I
like the idea of entomb a lot (though wasn't quite sure whether the target was
buried underground in a shallow grave or entombed in a standing dirt coffin
that appeared around him), but I think I wouldn't have done it with suffocation,
which might be a bit tough for the CR. It's a 5th-level spell (normally
requiring a 9th-level caster), while it could well be fighting 4th-level
characters at CR 7. I think simply having the target have no air and having to
hold its breath as it claws its way out would have been sufficient. That said,
that's a super creepy, evocative power, which is good, as the other two feel slightly
more pro forma, things I might expect a creature like this to have but which
won't come into quite as much effect. Entomb is the main one and I think it's
one people would remember.
All in all, good job, and I'm curious to see what the voters will have to
say.
Mike Welham:
Welcome to the top 5, Kim! I like
this mirror, undead version of the dryad and its association with gravesites
rather than trees. The write up gives a good idea about the gravestone dryad’s
motivations and how to use it. They are anti-fey in personality, and it makes
sense why they would be. The selection of spell-like abilities is appropriate
for the dryad (with the exception of charm
person, which doesn’t really support the dryad’s theme). Its premier
special attack, entomb, is frightening, and grave swap is an interestingly
deceptive ability. The Con drain is also pretty scary for characters, but 7th-level
or higher characters have access to restoration,
so it’s not overkill.
I will say that entomb is too scary, though, since it
replicates suffocation and requires an
initial save DC above the upper range for a CR 7 monster. The ability’s
description wasn’t entirely clear on the location of the dirt coffin (is it
aboveground, is it xx feet underground?), but if it truly does entomb a character,
the normal suffocation rules would suffice.
Overall, I found this to be a cool anti-dryad. Good luck in
the voting!
Joe Kondrak:
Congratulations
on making into the finals! Getting picked by Mikko, Jacob, and Mike
tells me you’ve done a good job, even before I read your monster. I’ll
do my best to provide constructive feedback and commentary regarding
various aspects of your design such as the descriptive text, formatting,
rules-language, and anything else that comes to mind. Regarding stats,
I’ll weigh in on their adherence to the monster statistics by CR table,
but I won’t get as detailed as checking math or counting skill points
and feats and such.
The
descriptive text includes enough details to envision the creature, and
it touches on another sense (scent) too, which is good. I do like the
visuals and its appearance, but I find the phrasing a little awkward.
It’s hard to fully explain, but as an example, I’ll cite this clawed once-beautiful female. I don’t think of “a female” as something clawed, but rather her fingers. Also, once-beautiful
refers to the past, and I think it’s better to stick with simply
describing how it looks now. Or, perhaps explain a little more, like, if
it weren’t for X, it would be beautiful.
Regarding
stats, I think they’re appropriate for the monster’s CR, with most of
the stats matching the monster statistics by CR table very closely. One
exception is average damage, which is very low, but that is offset by
Con drain and a relatively high DC on the entomb ability.
There
are a fair number of small mistakes in the stat block. In the senses
line, there’s an extraneous comma after low-light vision. There are
unnecessary semicolons at the end of several lines (hp, immune, skills).
The feats line includes a +2 that seems out of place. Some of the
spell-like abilities are missing DCs (but I do like the selection of
SLAs, and think they’re apt). Entomb appears in both the SQ and special
attacks line—I don’t think it’s warranted in the SQ line. Finally,
there’s only 1 odd ability score, but customarily there should be 3 odd
and 3 even. I’m not sure if that’s codified, so I understand the
oversight—just something to keep in mind for future designs.
The
concepts and underlying ideas of the special abilities are quite
imaginative and good, but the writing and rules-language could use some
polish. The entomb ability is a cool idea/concept, but I’m not quite
sold on a “dirt coffin.” Maybe the target could be buried in a grave, or
maybe the coffin is simply wood or stone. The ability text needs some
editing and cleanup, too. For example, “100 ft.” should be “100 feet”
(the ft. abbreviation typically appears in short parentheticals or the
crunchier parts of stat blocks, but not in long-form text passages).
Also, when presenting a saving throw using “negates,” that almost always
appears in parentheses, rather than after a comma. The sentence about
rising as a zombie could be made more concise, too. Grave meld is solid,
and fits the creature’s theme nicely. Grave swap is interesting, but it
too needs some cleanup. Things that need attention include the missing
space before (Su) and the ft. abbreviation. Also, it’s generally a good
idea to avoid using will (future tense) in rules-text, unless there’s no way around it. Using the last sentence as an example, removing will might lead to something like, “…the corpse assumes the appearance of the gravestone dryad for 1 hour.”
The
flavor text includes lots of information, all of it interesting and
useful. I like the underlying concepts, but this section requires some
editing and polish for it to really shine. I’ll try to provide an
example or two. The sentence starting with, “She will try to kill…” is
kind of abrupt and just hangs there. Combining it with the previous
line, using comma(s) as necessary, might smooth out the passage. Another
example would be the first sentence in the last paragraph. It qualifies
as extremely long—breaking it up into 2 or more sentences would really
help. Also, remember to include a line about the creature’s size and
weight.
I
particularly like the concept and idea behind this entry. On that
count, it’s quite strong, and it really fits the theme. On the other
hand, it needs a fair amount of editing and polish. This may be one
where you’ll learn which aspect is most important to the voters. Good
job, and good luck!
Adam Daigle:
I have to admit, as soon as I saw the name of this creature I
could have sworn I’ve seen it (or something like it) before. I even tried
looking it up to see if this was a case of parallel development or just my
brain making weird associations. Turns out it was the latter.
This is certainly an interesting idea and I feel like
the execution is pretty good. These creatures would certainly be rare
considering that a dryad’s tree growing near a graveyard would already be a
rare event and that extra requirement of being cut down, seemingly within a
timeframe of a funeral, would make this origin rare indeed.
I like the idea of an undead dryad. The special
abilities for this creature are neat, but I have a few small issues. First, I
would have loved to see something that mimicked the dryad’s tree dependence
ability, which to me is an essential part of the dryad. I’m curious why the
damage reduction is keyed to silver. Its attack bonus is
pretty much where it should be, and while the damage output is low for a
creature of this challenge rating, that Con drain is pretty strong. I might
even be convinced to say that it should be ability damage instead (since PCs
typically don’t get access to restoration
until 7th level), but it’s probably fine.
The entomb ability is neat, but the use of the phrase
“dirt coffin” confused me. I get what you’re going for with this ability, and
it does its job, but I’d describe this effect a bit differently. Grave swap is
interesting, but I’m having trouble figuring out how best to use this ability,
so it seems unnecessary.
The writing for this monster was mostly fine. The
language could be punched up a bit and there were numerous small errors that
could probably be cleaned up with another edit pass before submission. (What’s
up with that “+2” on the feats line?)
Good effort on this one and best of luck in voting!
Gah /doh.
ReplyDeleteThe +2 was a reminder to myself when I orginally created the dryad to add 2 feats. I did... And then promptly forgot to remove the +2.
/facedesk
Thank you all though for your feedback, and I'm glad you liked my monster. :D
Kim Frandsen
This is a really cool monster. I concur with the judges regarding the entomb ability. It has great flavor, but could use some work mechanically to really make it rock. Also, I think the grave swap ability would be better served as an immediate action. That way it could be used by the creature as an escape route during combat. It gets hit, enacts grave swap, and the swapped corpse, disguised as the grave dryad, falls to the ground at the attacker's feet.
ReplyDelete