A single translucent tendril wriggles between
the disgusting mandibles of this enormous black wasp. Dappled with twinkling
specks of light, its leathery wings resemble the nighttime sky.
Strife Wasp CR 6
XP 2,400
N Large aberration
Init +4; Senses darkvision 60 ft.; Perception
+12
DEFENSE
AC 19, touch 14, flat-footed 14 (+4 Dex, +1 dodge, +5 natural,
–1 size)
hp 76 (9d8+36)
Fort +9, Ref +9, Will +7
Immune cold; Resist electricity 10, fire 10
OFFENSE
Speed 20 ft., fly 80 ft. (perfect)
Melee bite +10 (1d8+5), sting +11 (1d6+5 plus poison)
Space 10 ft.; Reach 5 ft.
Special Attacks cerebral extraction, malign venom, poison,
spiteful glimmer
STATISTICS
Str 21, Dex 18, Con 19, Int 2, Wis 13, Cha 12
Base Atk +6; CMB +12; CMD 26 (34
vs. trip)
Feats Combat Reflexes, Dodge, Great Fortitude, Lightning Reflexes,
Weapon Focus (sting)
Skills Fly +15, Perception +12
SQ auroral transit, no breath
ECOLOGY
Environment any
Organization solitary, pair, constellation (3–6), or invasion (7–19)
Treasure none
SPECIAL ABILITIES
Auroral Transit (Su) When a strife wasp flies through a cloud
of ionized gas such as a planet’s aurora or a comet’s tail, it supernaturally
senses the locations of similar phenomena across a vast expanse of space, and
can transfer itself to one of those locations as a standard action.
Cerebral Extraction (Ex) Using a tendril specialized for just such
a purpose, a strife wasp can extract a portion of cerebral tissue from the
brain of an adjacent, helpless creature as a full-round action. This deals 1d4
points of Intelligence and Wisdom damage unless the target succeeds at a DC 18
Fortitude save. The save DC is Dexterity-based.
Malign Venom (Ex) Any round a creature fails its save against
a strife wasp's poison, it must succeed at a second DC 18 Will save or become
hostile toward its allies for 1 round as if affected by murderous
command. This is a mind-affecting poison effect. The save DC is
Constitution-based.
Poison (Ex) Sting—injury; save Fort DC 18; frequency 1/round
for 4 rounds; effect 1d2 Wisdom damage plus malign
venom; cure 1 save. The save DC is Constitution-based.
Spiteful Glimmer (Su) As a standard action, a strife wasp can
cause the twinkling lights on its wings to brightly pulse with eldritch light.
Creatures within 30 feet that can see the strife wasp must succeed at a DC 15
Will save or be overcome with spite for 1 round, as if affected by murderous
command. This is a mind-affecting effect. The save DC is Charisma-based.
Strife wasps are strange, alien bugs that travel
throughout the universe, hunting and spreading misery wherever they roam.
Though they can fly through the upper atmosphere and even outer space, strife
wasps do not fly quickly enough to navigate interplanetary or interstellar
distances. Instead, they travel from one planet to another by teleporting
between the planets’ auroras.
Strife wasps possess a rudimentary intelligence,
but are driven primarily by instinct and appetite rather than malign intent. In
order to produce viable eggs, they must ingest unspoiled cerebral tissue. After
ingesting a suitable amount of such tissue, a strife wasp travels to a comet
using its auroral transit ability, and then lays its eggs on the comet’s icy
surface. To properly incubate, the eggs require a substantial period of cold
and darkness, hatching only after the comet makes a complete trip around its
parent star. Scholars and seers on planets repeatedly plagued by strife wasps
associate the arrival of the strange invaders with the appearance of particular
comets. A typical strife wasp is 12 feet long and weighs 900 pounds.
SEE BELOW FOR COMMENTS FROM JUDGES ADAM
DAIGLE, MIKKO KALLIO, JACOB W. MICHAELS, AND MIKE WELHAM.