Hundreds of vaguely arachnid limbs hold a wiry, larvae-like woman aloft. The air twists around the otherwise limbless figure as she looks on with eight glittering, sorrowful eyes.
Voidweaver CR 6
XP 2,400
N Medium aberration
Init +8; Senses
darkvision 60 ft., see in darkness; Perception +16
Aura graviton
(60 ft., DC 17)
DEFENSE
AC 19, touch 15, flat-footed 14 (+4
Dex, +1 dodge, +4 natural armor)
hp 67 (9d8+27); fast healing 2
Fort +6, Ref
+7, Will +9
Defensive Abilities
gravitational superiority; DR 10/magic; Immune cold; Resist
fire 10
OFFENSE
Speed 10 ft.,
fly 60 ft. (perfect)
Melee 4 claws
+8 (1d6 plus implosion)
Space 5 ft.; Reach
5 ft.
Special Attacks
gravityweave (+10 ranged, DC 17, 9 hp)
STATISTICS
Str 11, Dex
19, Con 16, Int 14, Wis 16, Cha 11
Base Atk +6; CMB
+5; CMD 19 (can't be tripped)
Feats Deflect
ArrowsB, Dodge, Improved Initiative, Improved Natural Attack
(claws), Multiattack, Weapon Finesse
Skills
Acrobatics +16, Fly +24, Knowledge (planes) +14, Perception +15, Sense Motive
+15, Stealth +16
Languages
Aklo, Common
SQ no breath
ECOLOGY
Environment
any (space)
Organization
solitary or nest (2-6)
Treasure standard
SPECIAL ABILITIES
Graviton Aura (Su) A
voidweaver manipulates the flow of gravitons in a 60-ft.-radius, creating an
area of objective directional gravity (of light, heavy, or normal strength).
The voidweaver controls the gravity's direction and strength and may alter it
as a full-round action. Creatures that enter the aura must make a DC 17 Will
saving throw to control their personal gravity, treating the voidweaver's aura
as subjective directional gravity for 24 hours. Creatures that make their save
but do not actively control their movement (see Pathfinder Roleplaying Game
Gamemastery Guide) treat this as an area of no gravity. Creatures may
attempt a save each round they remain in the aura. The save DC is Wisdom-based.
Gravitational Superiority (Ex) Voidweavers are gravitationally independent and may choose
to ignore any other gravity effect (such as planets or reverse gravity).
A voidweaver gains Deflect Arrows as a bonus feat and, once per day when hit by
an attack, can force creatures to make new saves against its graviton aura.
Gravityweave (Ex)
Gravityweave is treated as the web universal monster ability with the following
differences: it has a range increment of 60 feet with a maximum range of 5
range increments, is effective against creatures two size categories larger,
imposes a –8 penalty to Fly checks, uses Wisdom to determine its DC, is
incorporeal, and is invisible (requiring a DC 30 Perception check to spot the
slight spatial distortion where they lie). Gravityweave may be layered over 1d4
hours to create an area of heavy, light, or objective directional gravity.
Creatures that fail to notice the gravityweave and become entangled are
immediately subjected to the gravitational effect.
Implosion (Su)
Once per round, when a voidweaver hits a living target caught in gravityweave,
it can compress the gravitation field to deal extra damage. The creature takes
1d10+3 damage and must make a DC 16 Fortitude saving throw or be slowed
(as the spell) for 1d4 rounds. The save DC is Intelligence-based.
Voidweavers are the result of bizarre gravitational
tinkering by a group of too-curious wizards. Its arachnid-like protrusions are
complex organs enabling voidweavers to spin gravity like a spider's web. Though
not inherently evil, their voracious appetites, tendency to crush meals to
balls of organic matter, and anomalous gravitational fields make them seldom
appreciated. Voidweavers are capable of gravity-propelled, slumbering
starflight, but most voidweavers that take to the stars form collective nests
in asteroid belts to pull in passerby with vast nets of gravityweave. The
average voidweaver stands 5 feet tall and weighs 110 pounds.
SEE BELOW FOR COMMENTS FROM JUDGES ADAM DAIGLE, MIKKO
KALLIO, JACOB W. MICHAELS, AND MIKE WELHAM:




