Sunday, September 20, 2015

Beast Breakdown, updated

Paizo's Adam Daigle mentioned that each year he judges the monsters contestants submit, he makes a spreadsheet to track things like CR, alignment, size, and type (and any subtypes). With that inspiration, I thought it was worth updating my own previous chart with the monsters created in the 2015 Season.

Alignments

The following alignments have been represented in Superstar monsters (the number in parentheses is how many were added in 2015):
CG: 2
NG: 1
LN: 2
CN: 12
N: 34 (10)
CE: 24 (2)
NE: 21 (4)
There have been no lawful good or lawful evil monsters, Until 2014, all the monsters had been neutral, chaotic neutral, neutral evil or chaotic evil.

Sizes

Monsters haven't quite come in all sizes and shapes, with none being Gargantuan or Colossal. That's likely a factor of the CR, which since 2010 have never been allowed to be more than CR 7 (and other than in 2012, were always lower than that).
Huge: 3
Large: 25 (5)
Medium: 37 (7)
Small: 20 (2)
Tiny: 7 (1)
Diminutive: 2 (1)
Fine: 2

Types

Aberrations have been the most common monster type, followed by magical beast. As with sizes, though, these numbers have likely been influenced a bit by restrictions: In 2012, monsters couldn't be a construct, dragon, ooze, or outsider.
Aberration: 19 (4)
Magical beast: 17 (3)
Fey: 15 (3)
Outsider: 9 (1)
Plant: 9 (3)
Undead: 7 (1)
Construct: 6 (0)
Dragon: 6 (1)
Ooze: 4 (0)
Monstrous humanoid: 3 (0)
Humanoid: 1 (0)
Subtypes
Aquatic: 5
Earth:4 (3)
Swarm: 4 (1)
Incorporeal: 4
Native: 4
Extraplanar: 3 (1)
Cold: 3
Chaotic: 2
Evil: 2
Water: 2
Elemental: 1 (1) 
Shapechanger: 1 (1)
Air: 1
Demon: 1
Giant: 1
Kami: 1
Mythic: 1

Tuesday, August 25, 2015

Villain Codex II Open Call still open for a few more days!

If you're interested in creating villains for the Pathfinder RPG and seeing them published, consider submitting something in the Villain Codex II open call! The deadline is the 30th. See the announcement here!

Sunday, August 23, 2015

Bad Design Alert: Don't create a problem just so you can solve it

Advice: If the premise of an ability is your interpretation of how the rules should work rather than what is actually written in the rules, you're going to be in trouble.

Examples: You're designing a weapon special ability or spell that makes firearms as quiet as bows. Two-handed firearms become as quiet as longbows, while one-handed firearms become as quiet as short bows. Congratulations, you just designed an ability that (from a RAW perspective) does absolutely nothing. Don't get me wrong, I also think firearms should be louder than bows, but since the rules don't support this interpretation, I just house-rule it in my games. (I think it may have been mentioned in flavor text that guns are loud, but nothing in the rules text suggests they are louder than other weapons.)

Another example would be an ability that makes your teleportation spells look like the target(s) turned invisible instead. Or the other way around, when you turn invisible, it looks like you teleported. The problem is that the most iconic teleportation spells, dimension door and teleport, don't describe how you vanish. Does it look like using a transporter in Star Trek? We don't know!

The only teleportation ability (that I remember) that involves a visual description of the effect is the cape of the mountebank which explicitly describes the visuals: "When he disappears, he leaves behind a cloud of harmless gray smoke, appearing in a similar fashion at his destination." If the dimension door spell had the same visuals, it wouldn't make sense to repeat that in the magic item description, so it is safe to assume the spell doesn't have any similar visuals.

Designing an ability like that forces the players to interpret a rules element in a way that is not supported by the rules. Don't do that.

Even though it might seem like you've only created an ability that does nothing (which are annoying but harmless), you may actually also start a huge rules debate, lots of FAQ requests, and whatnot. You've created a precedent that will plague RAW discussions forever. Suddenly, retroactively, you changed how the game works. (Kind of.)

So. Don't. Do. That.

Design stuff that interacts with existing rules as written.

Saturday, August 22, 2015

Spreadsheet Magic: Pathfinder NPC design tool

Last year, I blogged about a monster design tool I designed for D&D 5th edition. Using some of the same ideas, I started designing a spreadsheet tool for PF RPG, mostly because it might help freelancers working on projects like the Villain Codex and me when I'm developing the stat blocks. The main purpose of the spreadsheet is to help designers by calculating the most common stats of an NPC, such as hit points and skill modifiers, automatically. One of my main design goals is to make the user interface easy to use, and to make everything relevant fit on a normal-sized screen so you don't have to scroll or flip between tabs.

Let's have a look!

It should be fairly straightforward to use. Green boxes mean that you can enter text or a value in them, while blue boxes are check boxes. Anything with a white background is calculated automatically: your ability score modifiers, saves, AC, hit points, attack and damage, and skills. You even get the stats laid out in the same way they appear in a stat block.

Next time: Step-by-step instructions on the use of the spreadsheet

Friday, August 14, 2015

Art Preview: Villain Codex

Earlier this year, Jacob W Michaels and I founded Swords for Hire Development, a studio that runs projects for third-party publishers that publish Pathfinder-compatible products. Our first project was the Villain Codex, a book of villains that GMs can easily use in any adventure or campaign. The Villain Codex will be published in September by Outland Entertainment.

I received the pencils for the artwork earlier on in the project, and here is a sample!

Sgt. Maybn Blaine (left) and Hadin the Painless (right). Copyright Outland Entertainment

Tuesday, August 4, 2015

RPGSS advice: Discuss your ideas (but not publicly)

It's been a while since my last blog post. I've been traveling and generally busy with a lot of things, but I'm back and it's time to get cracking again. A new season of RPG Superstar begins soon, so I'll be posting some RPGSS-related advice (mini) articles in the coming weeks.

Saturday, June 27, 2015

Interview: Legendary Planet Adventure Path Kickstarter

A Sword for Hire interviewed lead developer Neil Spicer about the epic interplanetary adventure saga Legendary Planet! The Kickstarter campaign will run until Tuesday, July 28 2015. The adventure path is compatible with both the Pathfinder RPG and the 5th edition of the world's oldest roleplaying game.


Friday, June 19, 2015

3PP Interview: Richard Moore of Jon Brazer Enterprises

I interviewed Richard Moore, editor for Jon Brazer Enterprises. He discusses JBE's products, working with freelancers, and more!

Friday, June 12, 2015

PaizoCon 2015 highlights


Better late than never! Here are some of my personal highlights from PaizoCon 2015! (Yes, it was awesome!)

Monday, June 8, 2015

PaizoCon Swag Bag: Horned Demon

At PaizoCon 2015, besides having a blast, meeting great people (including the First Sword himself, Mikko Kallio), and learning a great deal about designing for Pathfinder, I also received a bunch of cool merchandise in the convention's swag bag.

Among the many items I was excited to receive were a copy of Wayfinder #13 (there's an item of mine in that issue, by the way), a deck of Pathfinder Cards: Tides of Battle (which I plan to use the next time I run a game), and 2 Pathfinder Battles booster packs!

From one of those booster packs, I pulled out a Pathfinder Battles Horned Demon, and from the other, followers of Lamashtu. Usually, when I post photos here on A Sword for Hire, I select them from my large and ever-growing catalog of existing photos. For today's post, the photos are more current. In fact I took these photos just the other night, using the figures I received at the con.

Saturday, June 6, 2015

What the Chase Cards Deck and Social Combat Deck taught me about skills

Last year when I was writing my round 5 adventure pitch for RPG Superstar, I bought the Chase Cards deck because I wanted to include a chase encounter in my adventure and wanted to mine the deck for ideas. This year at PaizoCon, my loot bag included the Social Combat deck, and I was thrilled to notice that the mechanics are very similar to those of the Chase Cards deck. In this article I'll discuss how these two decks have affected the way I see skills as part of encounter design.

Tuesday, June 2, 2015

They'll be back!

Remember this contest?


The earth will shake and tremble,
When the monsters return.

August 2015.

Stay tuned!

Thursday, May 28, 2015

Quick links list for design advice articles

At PaizoCon, a number of people mentioned they've found my advice articles useful, so I thought I'd make a link list about the articles so that it's easier to find the ones you're looking for. The quick link list is now available in the right pane.

Beyond Mortal Concerns by Ismael Alvarez

In this week's guest blog, Ismael Alvarez discusses epic level adventuring.
Readers, please discuss your experiences with epic / mythic rules in the comments section!

Wednesday, May 13, 2015

Monster pitch reviews on Blazing 9


A few weeks ago, I announced a monster pitch challenge in the Blazing 9 thread on paizo.com. If you're interested in monster design, have a look at the reviews (I'm trying to post one per day) and take part in the discussion. There's still two days left until the deadline, so it's still possible to submit if you want a bit of practice for next year's RPGSS, Here Be Monsters, and other design contests!

Tuesday, May 12, 2015

The Emerald Spire Review – Part 2

Here's the second part of the Emerald Spire review, written by guest blogger Neal Powell!

New blog posts soon!

I've been quite busy lately, and haven't been able to post regularly. I'll soon be able to blog normally again, though! I have a few excellent articles written by guest bloggers waiting to be published, and I'll continue writing about archetypes in the near future. I'm also thinking I might do a series of articles about spells because I've designed a few dozen of them recently.

And by the way, the new logo (by Joe Kondrak!) looks pretty awesome, or what do you think?

Monday, May 4, 2015

Marc Tassin's Heroes of Thornwall now available!

Last year, I interviewed Marc Tassin about the World of Aetaltis Kickstarter. Last week, the Heroes of Thornwall PDF went up for sale on DriveThruRPG!

The Heroes of Thornwall campaign starter includes an introduction to Aetaltis, the campaign setting, detailed information & a map about the town of Thornwall, a detailed information & a map about the Green Briar Tavern, stats for NPCs, and the Temple of Modren, a Pathfinder-compatible adventure for 1st-level characters.


  • Read the press release here.
  • Check out the product page here.

Sunday, April 26, 2015

Interview: Steven Helt of the Four Horsemen

This time I interviewed Steven Helt, a.k.a. RPG Superstar 2013 and Famine of the Four Horsemen. Steve was also one of my fellow judges on RPG Superstar this year. He discusses freelancing, Pathfinder Modules, products designed by the Four Horsemen, PaizoCon, RPG Superstar, and more!

Sunday, April 19, 2015

Pitching Villains

Swords for Hire Development recently announced an open call where you can pitch up to three villain concepts. If your pitches are accepted, you are paid to design those villains for the Villain Codex, an upcoming product developed by Swords for Hire and published by Outland Entertainment. In this article, I discuss what makes a good pitch.

Saturday, April 18, 2015

Homebrew Files: A Goblin Snake's Lair (layered full-size encounter map)


click to enlarge
I still consider myself a novice gm, but on February 8th, 2013, I was a true greenhorn about to run my 3rd session of Pathfinder on the 9th (for a party of six second level dwarves). Green or not, I like to be prepared, so I had planned a few encounters and had stat blocks on hand for each group of opponents.

For one of the encounters, I was ahead of the game, with notes and an outline already completed. Since I had time to spare before the session, I decided to sketch and print out my own map for that encounter, full size, to be used at the table. My inkjet printer will print on sheets up to 13" x 19", so it didn't take too many sheets to tile together. Still, I sketched with "light coverage" in mind (you know how it is with inkjet ink). Once I finished the map, I decided to add notes so I could have a smaller cheat-sheet to help guide me through the encounter. I'm accustomed to working in layers, so that part took no extra time.

Friday, April 17, 2015

Heroes of the Wild and Giantslayer 2: The Hill Giant's Pledge released!

I heard the PDFs have already been sent to subscribers, and the print copies should be available soon as well! I wrote a few pages worth of content for both of these products, and I'm very much looking forward to seeing the final products! I'll be sure to write an article about each as soon as I get my contributor copies.




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Tuesday, April 14, 2015

Swords for Hire Development starts an open call about villains

To quote the official announcement:

"Swords for Hire Development (Jacob W. Michaels and Mikko Kallio) is excited to announce its first project, The Villain Codex. This PDF, being done in conjunction with Outland Entertainment, will feature a series of antagonists for gamemasters to pit against their players. The NPCs will be fully fleshed out, with stat blocks, letting a GM simply drop one into an adventure when he needs a statted-up opponent or build an adventure or even campaign around."

Read more here: http://paizo.com/threads/rzs2s5it?Swords-for-Hire-Contest-Villain-Codex

The Land of Living Minis

Here's a 70-minute-long high-definition video slide show to set the mood on game night, or while you work on your Pathfinder designs. Besides miniatures, the slide show includes images of dice and a few other surprises. You may recognize some images that appeared previously here on A Sword for Hire.

  • If you have any ideas about how I could improve or further develop the channel, I'd love to hear them.
  • If you have the connection speed, crank it up to 1080p HD and go full screen for the best experience.

Enjoy! 



Monday, April 6, 2015

Miniature Silhouettes

Figure 1
These images are examples of a technique that I plan to explore further. As you can see in figure 1, they're photos of the shadows cast by miniature figures on tracing paper. Once I have them, the silhouettes can be mixed and matched, and the backgrounds can be stylized independently of the figures. The last image in the series is an example to show how the photos can be combined to make new scenes (it's also one option under consideration as a header right here on A Sword for Hire).

If I can find the time, I'd like to make a ridiculously large composite image with 100's and 100's of figures—something you could scroll for a long time up and down (below ground), left and right, discovering areas as you go. I always loved the cut-away aspect of the cover art on the original AD&D Monster Manual, so that's part of my inspiration for such a project.


gargoyle, werewolf, watch officer, giant caveweaver spider

Saturday, April 4, 2015

On the Design of Firearms, by Garrick "Cyrad" Williams


Guns in D&D seems to divide community opinions. The introduction of firearms to Pathfinder came with no exception. Debates over realism, aesthetics, and mechanics of firearms continue to appear on various forums. However, I did not come to talk about whether firearms belong in fantasy game or whether their portrayals are realistic.


Today, I will approach firearms from a game design perspective, illustrating the design issues of firearms in Pathfinder and how I designed house rules in response to a negative experience one of my players had with them.

Tuesday, March 31, 2015

Interview with a Designer: John Bennett

This time I interviewed John Bennett, who discusses Shadows over Vathak and his career as a designer and developer.

Saturday, March 28, 2015

The Emerald Spire Review – Part 1

 I recently started an open call for guest bloggers, and here's the first guest blog, a review of the Emerald Spire Superdungeon, written by Neal Powell. The review is published in two parts, here's the first one!

Miniature Showcase: Pathfinder Battles Yeti



In these 4 photos of the yeti from Pathfinder Battles—Rise of the Runelords (#44), I used plaster-of-paris to construct a snowy berm for the foreground and some mountainous shapes for the background. The lighting and atmosphere were contrived to suggest either outdoor mountainous terrain or the inside of a snowy cave.

Click images to enlarge
A Sword for Hire